﻿using UnityEngine.Timeline;

namespace IQIGame.Onigao.GamePlay
{
    [TrackColor(0.855f, 0.8623f, 0.87f)]
    [TrackClipType(typeof(UnitCameraClip))]
    [TrackBindingType(typeof(EntityDriver))]
    public class UnitCameraTrack : TrackAsset
    {

    }
}